Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseAccesses remote settings (common for all game instances).
In order to fetch the Remote Settings, you need an active internet
connection. Remote Settings will be fetched once every session.
You can subscribe to the RemoteSettings.Updated
event to be notified
when a new version of the settings has been fetched.
You can only store basic types in the Remote Settings (int, double,
string and booleans).
#pragma strict public class NewBehaviourScript extends MonoBehaviour { // Use this for initialization function Start() { // Add this class's updated settings handler to the RemoteSettings.Updated event. RemoteSettings.Updated += new RemoteSettings.UpdatedEventHandler(RemoteSettingsUpdated); } function RemoteSettingsUpdated() { Debug.Log("***** GOT NEW REMOTE SETTINGS ******"); Debug.Log(RemoteSettings.GetInt("testInt")); Debug.Log(RemoteSettings.GetString("testString")); Debug.Log(RemoteSettings.GetFloat("testFloat")); Debug.Log(RemoteSettings.GetBool("testBool")); Debug.Log(RemoteSettings.GetBool("testFakeKey")); Debug.Log(RemoteSettings.GetBool("testFakeKey", true)); Debug.Log(RemoteSettings.HasKey("qqq")); Debug.Log(RemoteSettings.HasKey("testInt")); Debug.Log(RemoteSettings.GetBool("unity.heatmaps")); } // Update is called once per frame function Update() { } }
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start() { // Add this class's updated settings handler to the RemoteSettings.Updated event. RemoteSettings.Updated += new RemoteSettings.UpdatedEventHandler(RemoteSettingsUpdated); }
void RemoteSettingsUpdated() { Debug.Log("***** GOT NEW REMOTE SETTINGS ******"); Debug.Log(RemoteSettings.GetInt("testInt")); Debug.Log(RemoteSettings.GetString("testString")); Debug.Log(RemoteSettings.GetFloat("testFloat")); Debug.Log(RemoteSettings.GetBool("testBool")); Debug.Log(RemoteSettings.GetBool("testFakeKey")); Debug.Log(RemoteSettings.GetBool("testFakeKey", true)); Debug.Log(RemoteSettings.HasKey("qqq")); Debug.Log(RemoteSettings.HasKey("testInt")); Debug.Log(RemoteSettings.GetBool("unity.heatmaps")); }
// Update is called once per frame void Update() { } }
ForceUpdate | Forces the game to download the newest settings from the server and update its values. |
GetBool | Returns the value corresponding to key in the remote settings if it exists. |
GetCount | Returns number of keys in remote settings. |
GetFloat | Returns the value corresponding to key in the remote settings if it exists. |
GetInt | Returns the value corresponding to key in the remote settings if it exists. |
GetKeys | Returns all the keys in remote settings. |
GetString | Returns the value corresponding to key in the remote settings if it exists. |
HasKey | Returns true if key exists in the remote settings. |
Updated | This event occurs when a new RemoteSettings is fetched and successfully parsed from the server. |
UpdatedEventHandler | This event occurs when a new RemoteSettings is fetched and successfully parsed from the server. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!