Version: 2017.3 (switch to 2017.4)
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Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings

struct in UnityEngine.Experimental.Rendering

Description

Settings for ScriptableRenderContext.DrawRenderers.

DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).

See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.

Static Properties

maxShaderPassesThe maxiumum number of passes that can be rendered in 1 DrawRenderers call.

Properties

flagsOther flags controlling object rendering.
rendererConfigurationWhat kind of per-object data to setup during rendering.
sortingHow to sort objects during rendering.

Constructors

DrawRendererSettingsCreate a draw settings struct.

Public Methods

SetOverrideMaterialSet the Material to use for all drawers that would render in this group.
SetShaderPassNameSet the shader passes that this draw call can render.

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