id | The unique value of the sorting layer as returned by any renderer's sortingLayerID property. |
int The final sorting value of the layer relative to other layers.
Returns the final sorting layer value. To determine the sorting order between the various sorting layers, use this method to retrieve the final sorting value and use CompareTo to determine the order.
#pragma strict function CompareLayer(rhs: GameObject, lhs: GameObject) { var rval: int = SortingLayer.GetLayerValueFromID(rhs.GetComponent.<SpriteRenderer>().sortingLayerID); var lval: int = SortingLayer.GetLayerValueFromID(lhs.GetComponent.<SpriteRenderer>().sortingLayerID); return rval.CompareTo(lval); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { int CompareLayer(GameObject rhs, GameObject lhs) { int rval = SortingLayer.GetLayerValueFromID(rhs.GetComponent<SpriteRenderer>().sortingLayerID); int lval = SortingLayer.GetLayerValueFromID(lhs.GetComponent<SpriteRenderer>().sortingLayerID); return rval.CompareTo(lval); } }
See Also: GetLayerValueFromName.
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