To integrate Unity Multiplayer Services using the NetworkManagerHUD, follow these steps:
Create an empty GameObject in your Scene.
Add the components NetworkManager and NetworkManagerHUD to the empty GameObject. Rename this object to “Network Manager” so that you know what it is.
Create a prefab to represent your player. Players connected to your game will each control an instance of this prefab.
Add the NetworkIdentity and NetworkTransform component to your player prefab. The NetworkTransform component synchronizes the player GameObject’s movement. If you’re making a game where players don’t move, you don’t need this.
Add your player prefab to the the Network Manager’s Player Prefab property in the inspector.
Build and run your project. The Network Manager HUD shows an in-game menu. Click Enable Match Maker.
Choose a room name and click Create Internet Match on the hosting application.
Run more instances of your project, and click Find Internet Match on these clients. Your room name should now appear.
Click Join Match. Your players should now be connected to the same match.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!