Setting up Unity Multiplayer
Integration using the HUD
Integrating the Multiplayer Service
There are three different methods you can use to start working with the Multiplayer Service in your project. These three methods give you a different level of control depending on your needs.
- using NetworkManagerHUD. (simplest, requires no scripting)
- using NetworkServer and NetworkClient. (high-level, simpler scripting)
- using NetworkTransport directly. (low-Level, more complex scripting)
The first method, using NetworkManagerHUD offers the highest level of abstraction, meaning that the Service does most of the work for you. This is therefore the simplest method to use, and most suitable for those new to creating multiplayer games. It provides a simple graphical interface which you can use to perform the basic multiplayer tasks of creating, listing, joining and starting games (referred to as ‘matches’).
The second method, using NetworkServer and NetworkClient, uses our Networking High-Level API to do these same tasks. This method is more flexible; you can use the examples provided to integrate the basic multiplayer tasks into your games own UI.
The third method, using NetworkTransport directly, gives you maximum control, but is only usually necessary if you have unusual requirements which are not met by using our Networking High-Level API.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!
Setting up Unity Multiplayer
Integration using the HUD