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Displaying 3D models on top of tracked images
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Vuforia platform configuration settings

This section provides information about the important XR platform settings affecting development of Vuforia Augmented/Mixed Reality applications with Unity.

Here is a list of important XR settings used in Vuforia’s Unity integration. To access these, open the Player Settings (Edit > Project Settings > Player, then select the tab for the device you are building to):

  • Vuforia Augmented Reality support: Enables Vuforia Augmented Reality support in your application

  • Virtual Reality SDKs: Allows Vuforia features to be integrated into VR applications. This menu is displayed when you select the Virtual Reality Supported checkbox.

Vuforia Augmented Reality Support and Virtual Reality SDKs list in XR Settings
Vuforia Augmented Reality Support and Virtual Reality SDKs list in XR Settings

Vuforia supports the following XR SDKs:

The Vuforia VR SDK (in the Virtual Reality SDKs list) is a stand-alone VR configuration with no external dependencies. It provides stereo rendering and distortion correction, along with head and hand tracking (with positional tracking available for Tango), and viewer profile support to define parameters of various VR headwear.

Stereo rendering method

The stereo rendering method is only relevant when using the Vuforia Virtual Reality SDK. Android, iOS, and Windows Mixed Reality devices support Multi-Pass instancing, Single-Pass Instancing and non-instancing.

When using Vuforia Augmented Reality with another Virtual Reality SDK, stereo rendering support is determined by the Virtual Reality SDK being used.

Supported graphics APIs

Recommendation: In Unity’s Player Settings (Edit > Project Settings > Player, then select the tab for the device you are building to), open Other Settings and enable Use Auto Graphics API.

Android iOS Windows
OpenGL ES 2.0
OpenGL ES 3.x
OpenGL ES 2.0
OpenGL ES 3.x
Metal (iOS 8+)
DirectX 11 on Windows 10

Supported features

Vuforia provides a number of features to allow development of AR/MR applications.

The table below lists these features along with the OS and device types supporting them.

Feature Description OS Handhelds Eyewear
Image Targets Tracks planar images Android, iOS, UPW Yes Yes
Multi Targets Tracks geometric arrangements of images Android, iOS, UPW Yes Yes
Cylinder Targets Tracks images wrapped on cylinders and cones Android, iOS, UPW Yes Yes
User Defined Targets Tracks images captured by users at runtime Android, iOS, UPW Yes Not recommended
Cloud Recognition Cloud-based Image Targets Android, iOS, UPW Yes Yes
Device Tracking 3 DoF & 6 DoF positional tracking* Android, iOS, UPW Yes ( Limited to 6 DoF ) Yes ( Limited to 6 DoF )
VuMark Customizable encodable AR markers Android, iOS, UPW Yes Yes
Object Reco Tracks 3D objects from scans Android, iOS, UPW Yes Yes
Model Targets** Track 3D objects from 3D models Android, iOS, UPW Yes Yes
Smart Terrain Track surfaces and geometry in the user’s environment Android, iOS, UPW Yes Limited
AR + VR AR feature support for VR apps Android, iOS, UPW Yes Yes

* 6 degrees of freedom tracking is available for Tango and HoloLens devices

** Model Targets are available through the Vuforia Early Access Program and public in Unity 2017.3


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Displaying 3D models on top of tracked images
Vuforia tips, troubleshooting and resources