Linearly interpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
#pragma strict public class Example extends MonoBehaviour { var lerpedColor: Color32 = Color.white; var white32: Color32 = Color.white; var black32: Color32 = Color.black; function Update() { lerpedColor = Color32.Lerp(white32, black32, Time.time); } }
using UnityEngine;
public class Example : MonoBehaviour { Color32 lerpedColor = Color.white; Color32 white32 = Color.white; Color32 black32 = Color.black;
void Update() { lerpedColor = Color32.Lerp(white32, black32, Time.time); } }
See Also: LerpUnclamped.
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