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Color32.Lerp

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public static method Lerp(a: Color32, b: Color32, t: float): Color32;
public static Color32 Lerp(Color32 a, Color32 b, float t);

Description

Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

#pragma strict
public class Example extends MonoBehaviour {
	var lerpedColor: Color32 = Color.white;
	var white32: Color32 = Color.white;
	var black32: Color32 = Color.black;
	function Update() {
		lerpedColor = Color32.Lerp(white32, black32, Time.time);
	}
}
using UnityEngine;

public class Example : MonoBehaviour { Color32 lerpedColor = Color.white; Color32 white32 = Color.white; Color32 black32 = Color.black;

void Update() { lerpedColor = Color32.Lerp(white32, black32, Time.time); } }

See Also: LerpUnclamped.

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