position | Rectangle on the screen to use for the field. |
label | Optional label to display in front of the field. |
value | The color to edit. |
showEyedropper | If true, the color picker should show the eyedropper control. If false, don't show it. |
showAlpha | If true, allow the user to set an alpha value for the color. If false, hide the alpha component. |
hdr | If true, treat the color as an HDR value. If false, treat it as a standard LDR value. |
Color The color selected by the user.
Make a field for selecting a Color.
Color field in an Editor Window.
// Change The color of the selected Game Objects class EditorGUIColorField extends EditorWindow {
var matColor : Color = Color.white;
@MenuItem("Examples/Mass Color Change") static function Init() { var window = GetWindow(EditorGUIColorField); window.position = Rect(0,0,170,60); window.Show(); }
function OnGUI() { matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15), "New Color:", matColor); if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!")) ChangeColors(); }
function ChangeColors() { if(Selection.activeGameObject) for(var t: GameObject in Selection.gameObjects) {
var rend = t.GetComponent.<Renderer>();
if(rend != null) rend.sharedMaterial.color = matColor; } } }
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