position | Rectangle on the screen to use for the label field. |
label | Label in front of the label field. |
label2 | The label to show to the right. |
style | Style information (color, etc) for displaying the label. |
Make a label field. (Useful for showing read-only info.)
Shows a label in an editor window with the seconds since the editor started.
#pragma strict // Shows a label in the editor with the seconds since the editor started //Select the dependencies of the found GameObject public class EditorGUIObjectField extends EditorWindow { @MenuItem("Examples/EditorGUI Label Usage") static function Init() { var window: UnityEditor.EditorWindow = GetWindow(EditorGUIObjectField); window.Show(); } function OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }
// Shows a label in the editor with the seconds since the editor started
using UnityEditor; using UnityEngine; using System.Collections;
//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }
void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }
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