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EditorGUILayout.EndHorizontal

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public static method EndHorizontal(): void;
public static void EndHorizontal();

Description

Close a group started with BeginHorizontal.

See Also: EditorGUILayout.BeginHorizontal


Horizontal Compound group.

// Create a Horizontal Compound Button

class BeginEndHorizontalExample extends EditorWindow {

@MenuItem("Examples/Begin-End Horizontal usage") static function Init() { var window = GetWindow(BeginEndHorizontalExample); window.Show(); }

function OnGUI() { var r : Rect = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("I Got Pressed!"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); } }
using UnityEngine;
using UnityEditor;

// Create a Horizontal Compound Button

public class EndHorizontalCS : EditorWindow { [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { EditorWindow window = GetWindow(typeof(EndHorizontalCS)); window.Show(); }

void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("I got pressed"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); } }

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