tag | The name of the tag to search GameObjects for. |
Returns a list of active GameObjects tagged tag
. Returns empty array if no GameObject was found.
Tags must be declared in the tag manager before using them. A UnityException
will be thrown if the tag does not exist or an empty string or null
is passed as the tag.
#pragma strict // Instantiates respawnPrefab at the location // of all game objects tagged "Respawn". public var respawnPrefab: GameObject; public var respawns: GameObject[]; function Start() { if (respawns == null) respawns = GameObject.FindGameObjectsWithTag("Respawn"); for (var respawn: GameObject in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }
// Instantiates respawnPrefab at the location // of all game objects tagged "Respawn".
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject[] respawns; void Start() { if (respawns == null) respawns = GameObject.FindGameObjectsWithTag("Respawn");
foreach (GameObject respawn in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } } }
Another example:
#pragma strict // Find the name of the closest enemy public function FindClosestEnemy() { var gos: GameObject[]; gos = GameObject.FindGameObjectsWithTag("Enemy"); var closest: GameObject = null; var distance: float = Mathf.Infinity; var position: Vector3 = transform.position; for (var go: GameObject in gos) { var diff: Vector3 = go.transform.position - position; var curDistance: float = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; }
// Find the name of the closest enemy
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject FindClosestEnemy() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Enemy"); GameObject closest = null; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } }
Another example, testing for empty array:
no example available in JavaScript
using UnityEngine;
// Search for game objects with a tag that is not used
public class Example : MonoBehaviour { void Start() { GameObject[] gameObjects; gameObjects = GameObject.FindGameObjectsWithTag("Enemy");
if (gameObjects.Length == 0) { Debug.Log("No game objects are tagged with 'Enemy'"); } } }
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