verts | The 4 vertices of the rectangle in world coordinates. |
faceColor | The color of the rectangle's face. |
outlineColor | The outline color of the rectangle. |
Draw a solid outlined rectangle in 3D space.
Solid rectangle with a black outline in the Scene View.
// Create a semi transparent rectangle that lets you modify // the "range" var that resides in "SolidRectangleExample.js"
@CustomEditor (SolidRectangleExample) class DrawSolidRectangle extends Editor { function OnSceneGUI () { var pos : Vector3 = target.transform.position;
var verts : Vector3[] = [Vector3(pos.x - target.range,pos.y,pos.z-target.range), Vector3(pos.x-target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z-target.range)]; Handles.DrawSolidRectangleWithOutline(verts, Color(1,1,1,0.2), Color(0,0,0,1));
for(var posCube : Vector3 in verts) target.range = Handles.ScaleValueHandle(target.range, posCube, Quaternion.identity, 1, Handles.CubeCap, 1); } }
// Create a semi transparent rectangle that lets you modify // the "range" that resides in "SolidRectangleExample.cs" using System.Collections.Generic; using UnityEngine; using UnityEditor;
[CustomEditor(typeof(SolidRectangleExample))] public class DrawSolidRectangle : Editor { void OnSceneGUI() { SolidRectangleExample t = target as SolidRectangleExample; Vector3 pos = t.transform.position;
Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range, pos.y, pos.z - t.range), new Vector3(pos.x - t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z - t.range) };
Handles.DrawSolidRectangleWithOutline(verts, new Color(0.5f, 0.5f, 0.5f, 0.1f), new Color(0, 0, 0, 1));
foreach (Vector3 posCube in verts) { t.range = Handles.ScaleValueHandle(t.range, posCube, Quaternion.identity, 1.0f, Handles.CubeHandleCap, 1.0f); } } }
And the script attached to this Handle:
//SolidRectangleExample.js
var range : float = 5;
using UnityEngine;
public class SolidRectangleExample : MonoBehaviour { public float range = 5; }
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