Draw a wireframe box with center
and size
.
#pragma strict //this class should exist somewhere in your project public class WireCubeExample extends MonoBehaviour { public var size: Vector3; // ...other code... }
using UnityEditor; using UnityEngine; using System.Collections;
//this class should exist somewhere in your project public class WireCubeExample : MonoBehaviour { public Vector3 size;
// ...other code... }
#pragma strict // Editor script. This would go into an Editor directory. @CustomEditor(WireCubeExample) public class WireBoxExample extends Editor { function OnSceneGUI() { Handles.color = Color.yellow; var myObj: WireCubeExample = WireCubeExampletarget; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }
// Editor script. This would go into an Editor directory. using UnityEditor; using UnityEngine;
[CustomEditor(typeof(WireCubeExample))] public class WireBoxExample : Editor { void OnSceneGUI() { Handles.color = Color.yellow; WireCubeExample myObj = (WireCubeExample)target; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }
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