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Handles.MakeBezierPoints

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public static method MakeBezierPoints(startPosition: Vector3, endPosition: Vector3, startTangent: Vector3, endTangent: Vector3, division: int): Vector3[];
public static Vector3[] MakeBezierPoints(Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent, int division);

Description

Retuns an array of points to representing the bezier curve.

The division argument provides the number of lines used to make the bezier curve.

See Also: Handles.DrawBezier.

#pragma strict
// Generates 20 points that define the bezier curve
@CustomEditor(DrawBezier)
public class DrawBezierExample extends Editor {
	private var points: Vector3[];
	private function OnSceneGUI() {
		points = Handles.MakeBezierPoints(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.75f, 0.75f), new Vector3(1.0f, -0.75f, -0.75f), 20);
		Handles.DrawAAPolyLine(points);
	}
}
using UnityEngine;
using UnityEditor;

// Generates 20 points that define the bezier curve

[CustomEditor(typeof(DrawBezier))] public class DrawBezierExample : Editor { private Vector3[] points;

private void OnSceneGUI() { points = Handles.MakeBezierPoints( new Vector3(1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.75f, 0.75f), new Vector3(1.0f, -0.75f, -0.75f), 20);

Handles.DrawAAPolyLine(points); } }

This is the second script:

#pragma strict
// The class called by the DrawBezierExample
public class DrawBezier extends MonoBehaviour {
	// no script needed, just the class
}
using UnityEngine;

// The class called by the DrawBezierExample

public class DrawBezier : MonoBehaviour { // no script needed, just the class }

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