i | Muscle index. |
Get the default maximum value of rotation for a muscle in degrees.
The default maximum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the MuscleName array.
function Start() { var muscleName: String[] = HumanTrait.MuscleName;
for (var i = 0; i < HumanTrait.MuscleCount; i++) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }
no example available in C#
See Also: HumanLimit.max, HumanTrait.GetMuscleDefaultMin.
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