Register this server on the master server.
If the master server address information has not been changed the default Unity master server will be used.
function OnGUI() { if (GUILayout.Button ("Start Server")) { // Use NAT punchthrough if no public IP present var useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25002, useNat); MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } }
no example available in C#
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