Request a host list from the master server.
The list is available through MasterServer.PollHostList when it has arrived.
function Awake() { // Make sure list is empty and request a new list MasterServer.ClearHostList(); MasterServer.RequestHostList("LarusTest"); }
function Update() { // If any hosts were received, display game name, the clear host list again if (MasterServer.PollHostList().Length != 0) { var hostData: HostData[] = MasterServer.PollHostList(); for (var i : int = 0; i < hostData.Length; i++) Debug.Log("Game name: " + hostData[i].gameName); MasterServer.ClearHostList(); } }
no example available in C#
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