Sent to all game objects before the application quits.
In the editor this is called when the user stops playmode.
#pragma strict function OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); } }
Note: iOS applications are usually suspended and do not quit.
You should tick "Exit on Suspend
" in Player settings for iOS builds
to cause the game to quit and not suspend, otherwise you may not
see this call. If "Exit on Suspend
" is not ticked then you will
see calls to OnApplicationPause instead.
Note: On Windows Store Apps and Windows Phone 8.1 there is no application quit event. Consider using OnApplicationFocus event when focusStatus equals false
.
Note: On WebGL it is not possible to implement OnApplicationQuit due to nature of the browser tabs closing.
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