Implement OnDrawGizmosSelected to draw a gizmo if the object is selected.
Gizmos are drawn only when the object is selected. Gizmos are not pickable. This is used to ease setup. For example an explosion script could draw a sphere showing the explosion radius.
#pragma strict public class gizmoTest extends MonoBehaviour { public var explosionRadius: float = 5.0f; function OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }
using UnityEngine;
public class gizmoTest : MonoBehaviour { public float explosionRadius = 5.0f;
void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }
See Also: OnDrawGizmos.
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