OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.
See Also: OnMouseUp.
#pragma strict // Loads the level named "SomeLevel" as a response // to the user clicking on the object function OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); }
// Loads the level named "SomeLevel" as a response // to the user clicking on the object
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }
This function is not called on objects that belong to Ignore Raycast layer.
This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function.
This event is sent to all scripts attached to the Collider or GUIElement.
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