Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Network.Destroy

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method Destroy(viewID: NetworkViewID): void;
public static void Destroy(NetworkViewID viewID);

Description

Destroy the object associated with this view ID across the network.

The object is destroyed locally and remotely.

Note that this does not remove any RPCs accociated with the object or NetworkViewID, these have to be explicitly removed with the Network.RemoveRPCs method.

    var timer : float = 0;
    function Awake () {
        timer = Time.time;
    }
    // Network destroy the object which has this script
    // it must have a NetworkView attached
    function Update() {
        if (Time.time - timer > 2) {
            Network.Destroy(GetComponent.<NetworkView>().viewID);
        }
    }
no example available in C#

public static method Destroy(gameObject: GameObject): void;
public static void Destroy(GameObject gameObject);

Description

Destroy the object across the network.

The object is destroyed locally and remotely.

    var timer : float = 0;
    function Awake () {
        timer = Time.time;
    }
    // Network destroy the object which has this script
    function Update() {
        if (Time.time - timer > 2) {
            Network.Destroy(gameObject);
        }
    }
no example available in C#

Did you find this page useful? Please give it a rating: