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NetworkClient.Configure

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public method Configure(config: Networking.ConnectionConfig, maxConnections: int): bool;
public bool Configure(Networking.ConnectionConfig config, int maxConnections);
public method Configure(topology: Networking.HostTopology): bool;
public bool Configure(Networking.HostTopology topology);

Parameters

configTransport layer configuration object.
maxConnectionsThe maximum number of connections to allow.
topologyTransport layer topology object.

Returns

bool True if the configuration was successful.

Description

This configures the transport layer settings for a client.

The settings in the ConnectionConfig or HostTopology object will be used to configure the transport layer connection used by this client. This must match the configuration of the server.

#pragma strict
public class Example extends MonoBehaviour {
    function DoConnect() {
        var config: ConnectionConfig = new ConnectionConfig();
        config.AddChannel(QosType.ReliableSequenced);
        config.AddChannel(QosType.UnreliableSequenced);
        config.PacketSize = 500;
        NetworkClient.Configure(config, 1);
        NetworkClient.Connect("127.0.0.1", 7070);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void DoConnect() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient client = new NetworkClient(); client.Configure(config, 1); client.Connect("127.0.0.1", 7070); } };

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