Returns the value corresponding to key
in the preference file if it exists.
If it doesn't exist, it will return defaultValue
.
print (PlayerPrefs.GetFloat("Player Score"));
//Use this script to fetch the PlayerPrefs settings and show them as text on the screen.
using UnityEngine; using UnityEngine.UI;
public class PlayerPrefsDeleteAllExample : MonoBehaviour { float m_Health;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch the health from the PlayerPrefs (set these Playerprefs elsewhere). If no float of this name exists, the default is 0 m_Health = PlayerPrefs.GetFloat("Health", 0); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 90, 200, 30), "Health : " + m_Health); } }
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