Returns the value corresponding to key
in the preference file if it exists.
If it doesn't exist, it will return defaultValue
.
print (PlayerPrefs.GetInt("Player Score"));
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine; using UnityEngine.UI;
public class PlayerPrefsDeleteAllExample : MonoBehaviour { int m_Score;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch the score from the PlayerPrefs (set these Playerprefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score", 0); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }
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