Returns the value corresponding to key
in the preference file if it exists.
If it doesn't exist, it will return defaultValue
.
print (PlayerPrefs.GetString("Player Name"));
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine; using UnityEngine.UI;
public class PlayerPrefsDeleteAllExample : MonoBehaviour { string m_PlayerName;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch name (string) from the PlayerPrefs (set these Playerprefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }
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