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CustomSampler

class in UnityEngine.Profiling

/

Inherits from:Profiling.Sampler

/

Implemented in:UnityEngine.CoreModule

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Description

Custom CPU Profiler label used for profiling arbitrary code blocks.

Use CustomSampler to measure execution time of script code blocks. Produced information is displayed in the CPU Profiler and can be captured with Recorder.
Using CustomSampler is more efficient than using Profiler.BeginSample to profile your code. This is because CustomSamplers that have been created in advance have very low Begin call overhead compared to Profiler.BeginSample.

#pragma strict
var sampler: CustomSampler;
function Start() {
	sampler = CustomSampler.Create("MyCustomSampler");
}
function Update() {
	sampler.Begin();
	// do something that takes a lot of time
	sampler.End();
}
using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); }

void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); } }

CustomSampler.Begin is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

See Also: Sampler, CustomSampler.Create, CustomSampler.Begin.

Public Methods

BeginBegin profiling a piece of code with a custom label defined by this instance of CustomSampler.
EndEnd profiling a piece of code with a custom label.

Static Methods

CreateCreates a new CustomSampler for profiling parts of your code.

Inherited Members

Properties

isValidReturns true if Sampler is valid. (Read Only)
nameSampler name. (Read Only)

Public Methods

GetRecorderReturns Recorder associated with the Sampler.

Static Methods

GetReturns Sampler object for the specific CPU Profiler label.
GetNamesReturns number and names of all registered Profiler labels.

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