Spherically interpolates between a
and b
by t. The parameter t
is clamped to the range [0, 1].
// Interpolates rotation between the rotations "from" and "to" // (Choose from and to not to be the same as // the object you attach this script to)
var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Slerp (from.rotation, to.rotation, Time.time * speed); }
// Interpolates rotation between the rotations "from" and "to" // (Choose from and to not to be the same as // the object you attach this script to)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform from; public Transform to;
private float timeCount = 0.0f;
void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, timeCount); timeCount = timeCount + Time.deltaTime; } }
See Also: Lerp, SlerpUnclamped.
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