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SceneManager.sceneLoaded

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Parameters

valueUse a subscription of either a UnityAction<Scene, LoadSceneMode> or a method that takes a Scene and a LoadSceneMode.

Description

Add a delegate to this to get notifications when a Scene has loaded.

Rather than being called directly this script code shows use of a delegate. This means the sceneLoaded value is added into a list of delegates.


In the script example below a number of method calls are shown. Specifically the first labelled method OnEnable() is used to add OnSceneLoaded (), which is not a Unity provided method. The SceneManager.sceneLoaded delegate can have any method hooked into it and it is OnSceneLoaded () here. Finally, OnDisable() is used to remove OnSceneLoaded () from SceneManager.sceneLoaded.

#pragma strict
public class ExampleCode extends MonoBehaviour {
	// called zero
	function Awake() {
		Debug.Log("Awake");
	}
	// called first
	function OnEnable() {
		Debug.Log("OnEnable called");
		SceneManager.sceneLoaded += OnSceneLoaded;
	}
	// called second
	function OnSceneLoaded(scene: Scene, mode: LoadSceneMode) {
		Debug.Log("OnSceneLoaded: " + scene.name);
		Debug.Log(mode);
	}
	// called third
	function Start() {
		Debug.Log("Start");
	}
	// called when the game is terminated
	function OnDisable() {
		Debug.Log("OnDisable");
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}
}
using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleCode : MonoBehaviour { // called zero void Awake() { Debug.Log("Awake"); }

// called first void OnEnable() { Debug.Log("OnEnable called"); SceneManager.sceneLoaded += OnSceneLoaded; }

// called second void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("OnSceneLoaded: " + scene.name); Debug.Log(mode); }

// called third void Start() { Debug.Log("Start"); }

// called when the game is terminated void OnDisable() { Debug.Log("OnDisable"); SceneManager.sceneLoaded -= OnSceneLoaded; } }

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