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GameCenterPlatform.ResetAllAchievements

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public static method ResetAllAchievements(callback: Action<bool>): void;
public static void ResetAllAchievements(Action<bool> callback);

Description

Reset all the achievements for the local user.

Only affects the currently running game. Code example:

#pragma strict
public class Reset extends MonoBehaviour {
	function Start() {
		GameCenterPlatform.ResetAllAchievements(function(resetResult) {
			Debug.Log((resetResult) ? "Reset done." : "Reset failed.");
		}
		);
	}
}
using UnityEngine;
using UnityEngine.SocialPlatforms.GameCenter;

public class Reset : MonoBehaviour { void Start() { GameCenterPlatform.ResetAllAchievements((resetResult) => { Debug.Log((resetResult) ? "Reset done." : "Reset failed."); }); } }

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