Returns a vector that is made from the largest components of two vectors.
See Also: Min method.
#pragma strict public var a: Vector4 = new Vector4(1, 2, 3, 5); public var b: Vector4 = new Vector4(4, 3, 2, 0); // prints (4.0,3.0,3.0,5.0) print(Vector4.Max(a, b));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector4 a = new Vector4(1, 2, 3, 5); public Vector4 b = new Vector4(4, 3, 2, 0);
void Example() { // prints (4.0,3.0,3.0,5.0) print(Vector4.Max(a, b)); } }
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