position | The rectangle the control should be shown within. |
mouse | The mouse cursor to use. |
controlID | ID of a target control. |
Add a custom mouse pointer to a control.
// Create a small window that has a color box in it. // Hovering over it causes a Zoom mouse cursor to appear. (The window is not // zoomed however.) using UnityEngine; using UnityEditor;
public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show(); }
void OnGUI() { EditorGUI.DrawRect(new Rect(10, 10, 160, 60), new Color(0.5f, 0.5f, 0.85f)); EditorGUI.DrawRect(new Rect(20, 20, 140, 40), new Color(0.9f, 0.9f, 0.9f)); EditorGUIUtility.AddCursorRect(new Rect(20, 20, 140, 40), MouseCursor.Zoom); } }
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