Returns the value corresponding to key
in the preference file if it exists.
If the value doesn't exist, it will return defaultValue
. Note that EditorPrefs does not support null strings, so if defaultValue
is null, an empty string is returned.
Quick notes that last between Unity Sessions.
// Simple Editor Script that lets you create / save quick notes // Between Unity Sessions.
using UnityEngine; using UnityEditor;
public class ExampleClass : EditorWindow { string note = "Notes:\n->\n->";
[MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }
void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }
void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }
void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); }
void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); } }
Did you find this page useful? Please give it a rating: