Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

EditorWindow.maximized

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool maximized;

Description

Is this window maximized?

Setting maximized will make the Unity Editor as large as the Unity screen. If the window is undocked, this value will always be false and setting it will have no effect. This is handled by the GUILayout.Toggle option.

using UnityEngine;
using UnityEditor;

// The window size increases as full as Unity. // This only work when the editor window is inside Unity.

public class MaximizedExample : EditorWindow { [MenuItem("Examples/Maximized")] public static void Init() { GetWindow<MaximizedExample>("Maximized"); }

void OnGUI() { maximized = GUILayout.Toggle(maximized, "Maximize window"); } }

Did you find this page useful? Please give it a rating: