Version: 2018.4
Duplicating tracks
Locking tracks

Deleting tracks

Delete a track to remove the track, its clips, blends, and properties from the TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
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window. This is a destructive action that modifies a Timeline AssetRefers to the tracks, clips, and recorded animation that comprise a cinematic, cut-scene, game-play sequence, or other effect created with the Timeline Editor window. A Timeline Asset does not include bindings to the GameObjects animated by the Timeline Asset. The bindings to scene GameObjects are stored in the Timeline instance. The Timeline Asset is Project-based. More info
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and affects all Timeline instancesRefers to the link between a Timeline Asset and the GameObjects that the Timeline Asset animates in the scene. You create a Timeline instance by associating a Timeline Asset to a GameObject through a Playable Director component. The Timeline instance is scene-based. More info
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based on the Timeline Asset.

There are many ways to delete tracks:

  • Select a track and press the Delete key (or hold Command and press Delete).

  • Select a track. Right-click an empty area in the Track listThe area in the Timeline Editor window where you add, group, and modify tracks. More info
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    and select Delete from the context menu.

  • Right-click a track and select Delete from the context menu.

Deleting an Animation track also deletes the recorded Infinite clipsA special animation clip that contains basic key animation recorded directly to an Animation track within the Timeline Editor window. An Infinite clip cannot be positioned, trimmed, or split because it does not have a defined duration: it spans the entirety of an Animation track. More info
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for Animation clipsAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
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that were converted from Infinite clips. The Project window may still show recorded Infinite clips as children of a Timeline AssetAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
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because it is not updated until you save the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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or Project.

You cannot delete a locked track.


  • 2019–08–20 Page published
Duplicating tracks
Locking tracks