Determines whether the Asset is a foreign Asset.
A foreign Asset is an external file that you import into your Unity Project (for example, a .png Texture file is a foreign Asset).
Upon importing a foreign Asset, Unity will produce a serialized representation of the data in the Project's Library folder. This is done when the Asset is first added to the Project and when the foreign Asset is updated externally to Unity.
See Also: AssetDatabase.IsNativeAsset.
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/FindForeignAssets")] static void FindForeignAssets() { //Find all foreign assets foreach (var guid in AssetDatabase.FindAssets("",new []{"Assets"})) { var path = AssetDatabase.GUIDToAssetPath(guid); var asset = AssetDatabase.LoadMainAssetAtPath(path); var assetIsForeign = AssetDatabase.IsForeignAsset(asset); if(assetIsForeign) Debug.Log(asset); } } }
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