path | Project relative path of the asset or folder to be deleted. |
bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.
Moves the specified asset or folder to the OS trash.
Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"
See Also: AssetDatabase.DeleteAsset, AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetsToTrash.
using UnityEngine; using UnityEditor;
//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasons public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/MoveAllFilesInFolderToTrash")] static void MoveAllFilesInFolderToTrash() { string[] trashFolders = {"Assets/Trash"}; foreach (var asset in AssetDatabase.FindAssets("", trashFolders)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } } }
Did you find this page useful? Please give it a rating: