Version: 2020.1
LanguageEnglish
  • C#

AssetDatabase.MoveAssetToTrash

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public static bool MoveAssetToTrash(string path);

Parameters

path Project relative path of the asset or folder to be deleted.

Returns

bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Description

Moves the specified asset or folder to the OS trash.

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.DeleteAsset, AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasons public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/MoveAllFilesInFolderToTrash")] static void MoveAllFilesInFolderToTrash() { string[] trashFolders = {"Assets/Trash"}; foreach (var asset in AssetDatabase.FindAssets("", trashFolders)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } } }

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