Stop the SplashScreen rendering.
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
// This example shows how the SplashScreen can be canceled early via the user pressing any key. public class Example : MonoBehaviour { public SplashScreen.StopBehavior stopBehavior;
void Start() { StartCoroutine(SplashScreenController()); }
IEnumerator SplashScreenController() { SplashScreen.Begin(); while (!SplashScreen.isFinished) { // Fade to the background if the user presses any key during the splash screen rendering. if (Input.anyKeyDown) { SplashScreen.Stop(stopBehavior); break; } yield return null; } } }
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