Legacy Documentation: Version 5.2
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public static function Show(): void;
public static void Show();
public static function Show(zoneId: string): void;
public static void Show(string zoneId);
public static function Show(zoneId: string, options: Advertisements.ShowOptions): void;
public static void Show(string zoneId, Advertisements.ShowOptions options);

Parameters

zoneId Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.
options Specify e.g. callback handler to be called when video has finished.

Description

Show an advertisement in your project.

See Also: IsReady.

#pragma strict
public class UnityAdsExample extends MonoBehaviour {
	public function ShowRewardedAd() {
		if (Advertisement.IsReady("rewardedVideoZone")) {
			var options: var = new ShowOptions();
			Advertisement.Show("rewardedVideoZone", options);
		}
	}
	private function HandleShowResult(result: ShowResult) {
		switch (result) {
			case ShowResult.Finished:
				Debug.Log("The ad was successfully shown.");
			//
			// YOUR CODE TO REWARD THE GAMER
			// Give coins etc.

break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end.");

break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown.");

break; } } }
using UnityEngine;
using UnityEngine.Advertisements;

public class UnityAdsExample : MonoBehaviour { public void ShowRewardedAd() { if (Advertisement.IsReady("rewardedVideoZone")) { var options = new ShowOptions { resultCallback = HandleShowResult }; Advertisement.Show("rewardedVideoZone", options); } }

private void HandleShowResult(ShowResult result) { switch (result) { case ShowResult.Finished: Debug.Log("The ad was successfully shown."); // // YOUR CODE TO REWARD THE GAMER // Give coins etc. break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end."); break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown."); break; } } }