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CloseReturns if the camera is currently playing.
// Tries to start the camera and outputs to the console if is was sucessful or not. function Start () { var webcamTexture : WebCamTexture = WebCamTexture(); webcamTexture.Play(); Debug.Log(webcamTexture.isPlaying); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); webcamTexture.Play(); Debug.Log(webcamTexture.isPlaying); } }