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CloseDefines the type of wind zone to be used (Spherical or Directional).
// Creates a Directional Wind Zone.
function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Directional; }
// Creates a Directional Wind Zone.
void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; }