assetPath | Filesystem path to the asset. |
Returns an array of all asset objects at assetPath
.
Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects).
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
This function returns all asset objects at a given path including hidden in the Project view.
In the example that follows an asset with all its children are displayed. The parent asset has
child assets. Note that assets can be combined using AssetDatabase.AddObjectToAsset.
(The example at AddObjectToAsset
adds an animation clip to a material.)
#pragma strict public class Example extends MonoBehaviour { @MenuItem("AssetDatabase/loadAllAssetsAtPath") static function Doit() { var data: Object[]; data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat"); for (var o: Object in data) { Debug.Log(o); } // MyMaterial (UnityEngine.Material) } }
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/loadAllAssetsAtPath")] static void Doit() { Object[] data; data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat");
foreach (Object o in data) { Debug.Log(o); }
// outputs: // MyClip (UnityEngine.AnimationClip) // MyMaterial (UnityEngine.Material) } }
See Also: AssetDatabase.LoadAssetAtPath.