Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VerticalScope

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Disposable helper class for managing BeginVertical / EndVertical.

This is an extension to GUILayout.VerticalScope. It can be used for making compound controls


Vertical Compound group.

#pragma strict
// Create a Vertical Compound Button
class VerticalScopeExample extends EditorWindow {
	@MenuItem("Examples/Vertical scope usage")
	static function Init() {
		var window: var = GetWindow.<VerticalScopeExample>();
		window.Show();
	}
	function OnGUI() {
		var v: var = new EditorGUILayout.VerticalScope("Button");
		 {
			if (GUI.Button(v.rect, GUIContent.none))
				Debug.Log("Go here");
			GUILayout.Label("I'm inside the button");
			GUILayout.Label("So am I");
		}
	}
}
using UnityEngine;
using UnityEditor;

// Create a Vertical Compound Button class VerticalScopeExample : EditorWindow { [MenuItem("Examples/Vertical scope usage")] static void Init() { var window = GetWindow<VerticalScopeExample>(); window.Show(); }

void OnGUI() { using (var v = new EditorGUILayout.VerticalScope("Button")) { if (GUI.Button(v.rect, GUIContent.none)) Debug.Log("Go here"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); } } }

Variables

rectThe rect of the vertical group.

Constructors

EditorGUILayout.VerticalScopeCreate a new VerticalScope and begin the corresponding vertical group.