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IDropHandler

interface in UnityEngine.EventSystems


Implements interfaces:IEventSystemHandler

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Description

Interface to implement if you wish to receive OnDrop callbacks.

using UnityEngine;
using UnityEngine.EventSystems;

public class DropMe : MonoBehaviour, IDropHandler { public void OnDrop(PointerEventData data) { if (data.pointerDrag != null) { Debug.Log ("Dropped object was: " + data.pointerDrag); } } }

Public Functions

OnDropCalled by a BaseInputModule on a target that can accept a drop.