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GUI.SetNextControlName

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public static function SetNextControlName(name: string): void;
public static void SetNextControlName(string name);

Description

Set the name of the next control.

This makes the following control be registered with a given name.

See Also: GetNameOfFocusedControl, FocusControl.

    // sets the login textfield with "user", if is selected and user
    // presses enter, it prints Login
    var login : String = "username";
    var login2 : String = "no action here";

function OnGUI () { GUI.SetNextControlName ("user"); login = GUI.TextField (Rect (10,10,130,20), login);

login2 = GUI.TextField (Rect (10,40,130,20), login2); if (Event.current.Equals (Event.KeyboardEvent ("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log ("Login"); if (GUI.Button (new Rect (150,10,50,20), "Login")) Debug.Log ("Login"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }