Request authorization to use the webcam or microphone on iOS, and the webcam only on WebGL.
Application.RequestUserAuthorization
is called to request permission for microphone and camera. The application shows a dialog box to the user and waits for the operation to complete before being able to use these features.
Note: Use Application.HasUserAuthorization to query the result of the operation.
using UnityEngine; using UnityEngine.iOS; using System.Collections;
// Show WebCams and Microphones on an iPhone/iPad. // Make sure NSCameraUsageDescription and NSMicrophoneUsageDescription // are in the Info.plist.
public class ExampleClass : MonoBehaviour { IEnumerator Start() { FindWebCams();
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { Debug.Log("webcam found"); } else { Debug.Log("webcam not found"); }
FindMicrophones();
yield return Application.RequestUserAuthorization(UserAuthorization.Microphone); if (Application.HasUserAuthorization(UserAuthorization.Microphone)) { Debug.Log("Microphone found"); } else { Debug.Log("Microphone not found"); } }
void FindWebCams() { foreach (var device in WebCamTexture.devices) { Debug.Log("Name: " + device.name); } }
void FindMicrophones() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }