Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Texture3D

class in UnityEngine

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Inherits from:Texture

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Implemented in:UnityEngine.CoreModule

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Description

Class for handling 3D Textures, Use this to create 3D texture assets.

3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.

Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call Apply to upload the data to the GPU.

Note that this class does not support Texture3D creation with a Crunch compression TextureFormat.

Properties

depthThe depth of the texture (Read Only).
formatThe format of the pixel data in the texture (Read Only).

Constructors

Texture3DCreate a new empty 3D Texture.

Public Methods

ApplyCopies changes you've made in a CPU texture to the GPU.
CopyPixelsCopies pixel data from another texture on the CPU.
GetPixelGets the pixel color at coordinates (x, y, z).
GetPixelBilinearGets the filtered pixel color at the normalized coordinates (u, v, w).
GetPixelDataGets the raw data from a texture.
GetPixelsGets the pixel color data for a mipmap level as Color structs.
GetPixels32Gets the pixel color data for a mipmap level as Color32 structs.
SetPixelSets the pixel color at coordinates (x, y, z).
SetPixelDataSets the raw data of an entire mipmap level directly in CPU memory.
SetPixelsSets the pixel colors of an entire mipmap level.
SetPixels32Sets the pixel colors of an entire mipmap level.
UpdateExternalTextureUpdates Unity texture to use different native texture object.

Static Methods

CreateExternalTextureCreates Unity Texture out of externally created native texture object.

Inherited Members

Static Properties

allowThreadedTextureCreationAllow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread).
currentTextureMemoryThe amount of memory that all Textures in the scene use.
desiredTextureMemoryThe total amount of texture memory, in bytes, that Unity would use if no constraints are applied.
GenerateAllMipsCan be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
nonStreamingTextureCountThe number of non-streaming Textures in the scene. This includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.
nonStreamingTextureMemoryThe amount of memory Unity allocates for non-streaming Textures in the scene. This only includes instances of Texture2D and CubeMap Textures. This does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.
streamingMipmapUploadCountHow many times has a Texture been uploaded due to Texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the Texture streaming system.
streamingTextureCountNumber of streaming Textures.
streamingTextureDiscardUnusedMipsThis property forces the streaming Texture system to discard all unused mipmaps instead of caching them until the Texture memory budget is exceeded. This is useful when you profile or write tests to keep a predictable set of Textures in memory.
streamingTextureForceLoadAllForce streaming Textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming Textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming Textures with outstanding mipmaps to be loaded.
targetTextureMemoryTotal texture memory usage in bytes after applying the memory budget and loading all textures.
totalTextureMemoryThe total texture memory, in bytes, that Unity would use if all textures are loaded at full resolution.

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
anisoLevelDefines the anisotropic filtering level of the Texture.
dimensionDimensionality (type) of the Texture (Read Only).
filterModeFiltering mode of the Texture.
graphicsFormatReturns the GraphicsFormat format or color format of a Texture object.
graphicsTexture GraphicsTexture that represents the texture resource uploaded to the graphics device (read-only).
heightHeight of the Texture in pixels (Read Only).
imageContentsHashThe hash value of the Texture.
isDataSRGBReturns true if the texture pixel data is in sRGB color space (Read Only).
isReadableWhether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory.
mipMapBiasThe mipmap bias of the Texture.
mipmapCountHow many mipmap levels are in this Texture (Read Only).
updateCountThis counter is incremented when the Texture is updated.
widthWidth of the Texture in pixels (Read Only).
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the Texture resource.
IncrementUpdateCountIncrement the update counter.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.
SetStreamingTextureMaterialDebugPropertiesThis function sets mipmap streaming debug properties on all materials known by the mipmap streaming system.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.