Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MouseButton

enumeration

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Description

Enumerates the mouse buttons to identify specific mouse button interactions.

Use this enumeration for mouse-related events to identify and respond to specific mouse button interactions. For example, you can check the Button property of a mouse event to determine which button triggered the event.

Additional resources: Button, MouseDownEvent, PointerDownEvent

The following example shows how to use the MouseButton enumeration.

using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;

public class MouseButtonExample : EditorWindow { [MenuItem("Window/Mouse Button Example")] public static void ShowExample() { GetWindow<MouseButtonExample>(); } void CreateGUI() { var button = new Button { text = "Click me" }; button.RegisterCallback<PointerDownEvent>(OnPointerDown, TrickleDown.TrickleDown); // Use TrickleDown phase

rootVisualElement.Add(button); }

private void OnPointerDown(PointerDownEvent evt) { switch ((MouseButton)evt.button) { case MouseButton.LeftMouse: Debug.Log("Left mouse button clicked"); break; case MouseButton.RightMouse: Debug.Log("Right mouse button clicked"); break; case MouseButton.MiddleMouse: Debug.Log("Middle mouse button clicked"); break; default: Debug.Log("Unknown mouse button clicked"); break; } } }

Properties

LeftMouse Represents the left mouse button. Typically used for selection or activation.
RightMouse Represents the right mouse button. Typically used to open context menus.
MiddleMouse Represents the middle mouse button.