A metadata event that collection methods can subscribe to.
This event is fired when you capture a memory snapshot. Use it to provide meta data to the snapshot file, for example information related to the context, such as the level, in which it was taken.
using System; using UnityEngine; using Unity.Profiling.Memory;
public class MemoryProfilerExample : MonoBehaviour { public string levelName = "Default Level Name";
void Start() { MemoryProfiler.CreatingMetadata += CreateMetadata; }
void CreateMetadata(MemorySnapshotMetadata metadata) { metadata.Description = $"This Memory Snapshot capture started at {DateTime.Now} in level {levelName}."; }
void OnDestroy() { MemoryProfiler.CreatingMetadata -= CreateMetadata; } }
Note: If the project has the Memory Profiler package installed in the Editor, it is recommended to implement a concrete implementation of MemoryProfiler.MetadataCollect instead, which will inject your implementation into any Player builds you make.
Additional resources: MemoryProfiler.MetadataCollect, MemoryProfiler.TakeSnapshot, MemorySnapshotMetadata.