Container for memory snapshot metadata.
Code that subscribes to the MemoryProfiler.CreatingMetadata event receives a MemorySnapshotMetadata object to populate with meta data for a memory snapshot that is about to be taken.
using System; using UnityEngine; using Unity.Profiling.Memory;
public class MemoryProfilerExample : MonoBehaviour { public string levelName = "Default Level Name";
void Start() { MemoryProfiler.CreatingMetadata += CreateMetadata; }
void CreateMetadata(MemorySnapshotMetadata metadata) { metadata.Description = $"This Memory Snapshot capture started at {DateTime.Now} in level {levelName}."; }
void OnDestroy() { MemoryProfiler.CreatingMetadata -= CreateMetadata; } }
Note: If the project has the Memory Profiler package installed in the Editor, it is recommended to implement a concrete implementation of MemoryProfiler.MetadataCollect instead, which will inject your implementation into any Player builds you make.
Additional resources: MemoryProfiler.MetadataCollect", MemoryProfiler.TakeSnapshot, MemoryProfiler.CreatingMetadata.
Description | User defined metadata that provides a description for the memory snapshot. |