Provides current configuration for the running application.
Additional resources: AndroidApplication.onConfigurationChanged.
using UnityEngine; using UnityEngine.Android;
public class ShowConfiguration : MonoBehaviour {
public void Start() { var contents = new System.Text.StringBuilder(); var c = AndroidApplication.currentConfiguration; contents.AppendLine($"* ColorMode, Hdr: {c.colorModeHdr}"); contents.AppendLine($"* ColorMode, Gamut: {c.colorModeWideColorGamut}"); contents.AppendLine($"* DensityDpi: {c.densityDpi}"); contents.AppendLine($"* FontScale: {c.fontScale}"); contents.AppendLine($"* FontWeightAdj: {c.fontWeightAdjustment}"); contents.AppendLine($"* Keyboard: {c.keyboard}"); contents.AppendLine($"* Keyboard Hidden, Hard: {c.hardKeyboardHidden}"); contents.AppendLine($"* Keyboard Hidden, Normal: {c.keyboardHidden}"); contents.AppendLine($"* Mcc: {c.mobileCountryCode}"); contents.AppendLine($"* Mnc: {c.mobileNetworkCode}"); contents.AppendLine($"* Navigation: {c.navigation}"); contents.AppendLine($"* NavigationHidden: {c.navigationHidden}"); contents.AppendLine($"* Orientation: {c.orientation}"); contents.AppendLine($"* ScreenHeightDp: {c.screenHeightDp}"); contents.AppendLine($"* ScreenWidthDp: {c.screenWidthDp}"); contents.AppendLine($"* SmallestScreenWidthDp: {c.smallestScreenWidthDp}"); contents.AppendLine($"* ScreenLayout, Direction: {c.screenLayoutDirection}"); contents.AppendLine($"* ScreenLayout, Size: {c.screenLayoutSize}"); contents.AppendLine($"* ScreenLayout, Long: {c.screenLayoutLong}"); contents.AppendLine($"* ScreenLayout, Round: {c.screenLayoutRound}"); contents.AppendLine($"* TouchScreen: {c.touchScreen}"); contents.AppendLine($"* UiMode, Night: {c.uiModeNight}"); contents.AppendLine($"* UiMode, Type: {c.uiModeType}");
contents.AppendLine($"* Locales ({c.locales.Length}):"); for (int i = 0; i < c.locales.Length; i++) { var l = c.locales[i]; contents.AppendLine($"* Locale[{i}] {l.country}-{l.language}"); };
Debug.Log($"Current Config:\n{contents}"); } }